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-
- Shooting Gallery
- Release 2.3 December 16, 1991
-
- Nels Anderson
- 92 Bishop Drive
- Framingham, MA 01701 U.S.A.
-
-
- Most people seem to enjoy trying to hit a target. Whether it's
- tossing a ball through a hoop, trying to shoot cans off a fence,
- or blasting space aliens on a computer screen, there's something
- about it that's FUN!
-
- "Shooting Gallery" is an attempt to recreate a shooting range on
- a computer screen. It originally started as just a target shoot
- as you might find at a carnival, but even before I had that done
- I had ideas for other rounds. This version has seven rounds
- (actually two different variations on each of three ideas plus a
- final completely different round). I still have more ideas for
- rounds, so later versions of the game will probably have more
- rounds. Plus I'm sure that many people playing the game will
- offer suggestions for additional rounds.
-
- Shooting Gallery shouldn't require much instruction to play. It
- works, basically, on the concept: "if it moves, shoot it!". Rather
- than reading all the way through the instructions, just play a few
- games and then come back for some tips on how to maximize your
- scores. There is help at the title screen and each round uses a
- portion of the screen to give you point values or tips.
-
- Shooting Gallery runs in 320x200, 256 color MCGA graphics, thus an
- MCGA or VGA video card and monitor is needed; Shooting Gallery will
- not run on EGA systems and I currently have no plans to convert it
- so that it will. It also requires a mouse. You'll need about 450k
- of free memory as well.
-
- Shooting Gallery is distributed as Shareware -- this allows you
- to try it before you buy it, but if you continue to use the game
- regularly you are expected to register. When you register, please
- let me know what version you have (it's right on the title screen)
- and I'd also be interested to know where you got it from. Please,
- make sure you put your name and address on your letter! Or you
- can use the instant registration form in the file "orderfrm.txt".
- Just copy the file to your printer, fill it out, and mail it. If
- you're not familiar with the Shareware concept, please read the
- file "sharewre.txt". The registration is $15, for which I will
- send you a disk with the latest version. Or for $22 you can get
- the "deluxe" version which includes a copy of the latest version
- of the game in a binder with printed instructions. Shipping and
- handling is $2, or $4 for outside North America or for the deluxe
- version. Please see the file ORDERFRM.TXT for a ready to print
- order form with all the prices.
-
- If you live in the U.K. you can register through Nildram
- Software. Please print the file UKORDER.TXT for an order form
- all ready to go or just send #12.95 to:
-
- Nildram Software
- 26 Stanley Hill Avenue
- Amersham
- Bucks HP7 9BD
-
- If you have any suggestions or discover any problems with the
- program you can reach me via the Xevious BBS (PCBoard) system
- (300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
- Leave a C)omment to the sysop to reach me. Xevious is the
- official support BBS for all my software and the latest versions
- are always available for downloading there. There is also a
- support conference for people to exchange game tips or ask
- questions. J)oin conference #31 and check out the latest tips.
- Also check B)ulletin #1 for the list of latest versions of all
- my software.
-
- You can also reach Xevious through RelayNet. If there's a
- RelayNet board in your area send a routed message to me at node
- XEVIOUS. The Shareware conference would be the best choice,
- but if that's not available try TPascal, Games or even Common.
-
- I'm also available through CompuServe's email system. Send
- email to me at 71020,2613. Or join me and many other Shareware
- authors in the Shareware forum (GO SHAREWARE).
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT:
-
- The object varies with each round, but in general you want to
- hit the targets as quickly as possible. Each round is described
- individually below. Even if you decide you don't like the game,
- please don't shoot the programmer!
-
-
- GENERAL:
-
- If you need to you can abort the game at any time by hitting the
- ESC key. Rounds 1, 4 and 7 can also be paused by hitting the
- space key; the other rounds already have natural pauses in them.
-
-
- ROUND 1:
-
- This is a version of the carnival shooting booth. Different
- targets have different point values, as shown at the bottom of
- the screen. In addition, there is a bonus for hitting something
- on the faster moving rows: 10 extra points for the top row, and
- 5 extra points for the middle row.
-
- Make sure to hit the extra ammo and extra time boxes whenever
- they appear to keep the round going longer.
-
- The best way to maximize points is by hitting a whole row of the
- same target type. The number of targets in a row varies from 4
- to 8, and the bonuses vary from 100 to 250:
-
- Target Description Number in a Row Bonus Value
- ------------------ --------------- -----------
- Duck 8 100
- Spinning Wheel 8 100
- Squirrel 6 100
- Clay Pipe 8 100
- Wine Bottle 6 100
- Soda Can 8 100
- Beer Bottle 4 200
- Pinwheel 6 100
- Fruit 6 100
- Heart 6 100
- Smiley Face 8 100
- Coffee Mug 6 100
- Candle 4 250
-
- If you need to pause the round, just hit the space bar on your
- keyboard. Click the mouse to restart.
-
- ROUND 2:
-
- This round requires hitting a "clay pigeon", a target that is
- tossed off into the distance that you try to hit with a shotgun.
- The target moves quickly and so rapidly grows smaller and harder
- to hit. For best results, try to aim a little ahead of the
- target; it takes a while for the shot to reach it through the
- distance!
-
- No points are given for a miss. When you hit, the score is
- based on how quickly you hit the target. See the upper right
- part of the scoreboard for your time.
-
- ROUND 3:
-
- In this round you must quick draw against a target. Watch the
- timing lights and when they turn green, draw your "Rodent .45"
- from its holster, aim at the center of the target and fire!
-
- Your score is based on both your time and how close you got to
- the exact center of the target. See the upper right part of
- the scoreboard for your time.
-
- ROUND 4:
-
- This is a repeat of Round 1, but with a few complications added.
- All the targets have changed, and their point values have, in
- general, doubled. The bonuses for hitting targets on the faster
- moving rows have doubled as well.
-
- To make things more complicated, the targets will change direction
- at random times. Also, there's a special target labelled "HIT ME".
- Do what the target says! If you don't hit it before it scrolls off
- the screen there is a 500 point penalty.
-
- As in Round 1, the best way to get a top score is by hitting a
- whole row of the same target. In this round, the number of targets
- in a row varies from 4 to 8, and the bonuses vary from 200 to 250:
-
- Target Description Number in a Row Bonus Value
- ------------------ --------------- -----------
- Bell 8 200
- Flower 6 200
- Baseball 8 200
- Bomb 4 200
- Alarm Clock 6 250
- Beer Bottle 4 250
- Diskette 8 200
- Shield 6 250
- Chicken 5 200
- Flowers 6 200
- Stein 6 200
- Wreath 5 200
-
- If you need to pause the round, just hit the space bar on your
- keyboard. Click the mouse to restart.
-
- ROUND 5:
-
- Once again you're at the skeet shooting range as in round 2.
- This time, though, you're equipped with a double barrel shotgun
- and you'll have two clay pigeons to hit each time.
-
- You're given points for each target you hit, even if you hit
- only one out of two. Your time, though, is always based on the
- time it takes to make both shots. Shoot fast for the highest
- score.
-
- ROUND 6:
-
- As in Round 3 you must quick draw against a target. This time,
- though, there are two targets to hit. HIT THE LEFT TARGET FIRST!
-
- You are scored separately on the accuracy of each shot, but your
- time is your total time for both shots.
-
- ROUND 7:
-
- Suddenly you find yourself back in the wild west and your town
- has been invaded by a gang of bad guys, all wearing dark hats!
- The object of this round is to finish off all the bad guys
- without shooting the townspeople.
-
- You have a limited amount of ammunition and time before the
- bad guys take over for good. Each bad guy shot will earn you
- 100 points. Finish off all 40 or more bad guys in time and
- earn an additional 100 point bonus for each second of time
- remaining.
-
- However, unlike the other rounds, these targets shoot back!
- Lose two seconds for each shot the bad guys get off. Also,
- if you hit one of the townspeople you lose 200 points and two
- rounds of ammo.
-
- Good luck, cowboy!
-
-
- GAME OPTIONS:
-
- The title screen provides a number of options. In addition to
- going straight into the game you can practice any one round, see
- the high score hall of fame, get some help, etc.
-
- Help:
-
- If you've read this far into the docs you probably don't need
- any more help, but these screens can be used as a quick
- reminder of what each round is. At each help screen you have
- the option of going on to the next screen, going back to the
- previous screen, or quitting help.
-
- Info:
-
- Some basic information on Shooting Gallery and how to register.
-
- Option:
-
- This displays the option menu which includes three items:
-
- View the high scores hall of fame. The high scores are
- also shown at the end of each game. Click to exit the
- hall of fame.
-
- Toggle sound on and off.
-
- Delete high scores. You can also do this by deleting the
- high scores file SHOOT.SCR.
-
- Practice:
-
- This brings up a list of all the different rounds available.
- Point to the button next to the round you want to practice and
- then click.
-
- COMMAND LINE OPTIONS:
-
- There are three options when starting up the game. Some people
- play in an environment where quiet is necessary so I've made it
- possible to play with the sound off. Add a " -s" to the command
- line to turn sound off.
-
- I haven't yet come up with the perfect speed calibration system
- and as a result some users of v1.0 found that the game moved too
- fast. There is now an option to slow down the game. Use
- " -d###" where ### is a number of your choosing that sets the
- delay in movements. The higher the number, the slower the game
- will move. Try starting at 100 and work up or down from there.
- To give you an idea on how fast things should move, on round 1 a
- target on the bottom row should cross the screen in about seven
- seconds. Note that there must be no space between the "d" and
- the number.
-
- Also, on some systems the VGA card is not detected properly and
- early versions of Shooting Gallery failed to run. If you're
- sure your system supports MCGA or VGA graphics yet fails to run,
- use the " -v" (no video detection) option on the command line and
- Shooting Gallery will run without checking your video card type.
- NOTICE: If you don't have VGA on your system using this option
- will not make the game work. You must have VGA graphics on your
- system to use Shooting Gallery.
-
- Since command line options are confusing to some people, here
- are examples of how to use them. To turn the sound off, your
- command line should look like this:
-
- shoot -s
-
- To use a speed delay factor of 100, your command line would look
- like this:
-
- shoot -d100
-
- To disable video card detection, your command line would look
- like this:
-
- shoot -v
-
- Finally, you can use several options at the same time. To play
- with the sound off and a delay factor of 125, the command line
- would look like this:
-
- shoot -s -d125
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that Shooting Gallery is not free software. As
- with all Shareware you are expected to purchase it after you've
- given it a reasonable trial.
-
- The registration price for Shooting Gallery is $15 (#12.95 in the
- U.K.), for which you'll receive by return mail a copy of the
- latest version, and possibly another Shareware game to try out.
-
- A deluxe version of Shooting Gallery is also available. This
- includes a storage case, printed manual plus the registered
- version of the game. This version is available for $22.
-
- Please include $2 shipping/handling with your order, or $4 for
- deluxe versions or for shipping outside North America.
-
- If you live in the U.K. you can register through Nildram
- Software. Please print the file UKORDER.TXT for an order form
- all ready to go or just send #12.95 to:
-
- Nildram Software
- 26 Stanley Hill Avenue
- Amersham
- Bucks HP7 9BD
-
-
- *****************************************************************************
- * TANDY 1000 PROBLEM *
- *****************************************************************************
-
- It seems Tandy has an error in it's BIOS that screws up
- programs that try to autosense the video mode. An article in
- the magazine One Thousand provided a fix for this. The fix to
- the problem is to change the value of the byte at 0000:048A
- from 3F to the correct value. The correct values are listed
- in Table #3. Until Tandy comes up with a fix to their BIOS,
- the following program written by ATI will solve the problem:
-
- Using DEBUG.COM from you Disk Operating System, type the
- instructions in Figure #4 to create a short executable file
- called T1KVGA.COM. Put the value from Table #3 that matches
- the set up of your computer in where the "__" is shown. For
- almost all users, the value will be "0B". Run this program
- every time you boot the computer and want to use software that
- auto-detects your VGA card.
-
- Table #3: Fix Values
- ---------------------
- Default Video Mode Value Meaning
- --------------------- ----- ----------------------------
- VGA color 0B single VGA color display
- VGA color and MDA 0C dual monitors with VGA
- color and mono text boards
- VGA mono 0D single VGA monochrome display
- VGA mono and CGA 0E dual monitors with VGA mono
- and CGA color boards
-
- Figure #4: T1KVGA.COM Listing
- ------------------------------
- C:> DEBUG
- E 100
- B8 00 00 8E D8 B0 __ 3E A2 8A 04 B8 00 4C CD 21
- RCX
- 0010
- NT1KVGA.COM
- W
- Q
-
-
- Note that you can also use the " -v" command line option to avoid
- this problem.
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in Shooting Gallery:
-
- SHOOT.EXE The runnable program
- VGA256.BGI Video driver
- *.PCC Background pictures
- *.PIC Target pictures
- SHOOT.DOC This file
- ORDERFRM.TXT Ready to print registration form.
- UKORDER.TXT Registration form for U.K. users
- SHAREWRE.TXT Information on Shareware
- VENDOR.TXT Information for disk vendors, etc., on distributing
- Shooting Gallery
- SHOOT.TXT A brief description of the game and other software
- available from the same author
-
- You are free to pass this program along to friends, give it to
- user groups, upload to BBS's, etc. with the understanding that
- anyone who continues to use the game is required to register it.
- All these files MUST be included when distributing this program.
- If you archive the program for distribution through BBS's, please
- use the name SHOOTG23.ZIP (or .LZH, .PAK, etc. as appropriate).
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to performance
- or any other warranties whether expressed or implied. Because of the
- many hardware and software environments into which this program may
- be used, no warranty of fitness for a particular purpose is offered.
- The user must assume the entire risk of using the program. Any
- liability of the seller will be limited exclusively to product
- replacement or the refund of the registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with
- an ASP member, but does not provide technical support for
- members' products. Please write to the ASP Ombudsman at 545
- Grover Road, Muskegon, MI 49442, USA or send a CompuServe message
- via email to ASP Ombudsman 70007,3536. FAX: 616-788-2765.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- EGATREK: Space strategy battle game, using full EGA graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest.
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports
- EGA and Hercules graphics; mouse optional. See reviews
- in December 1988 "PCWorld" and April 1989 "Compute!".
-
- CIPHER: A word puzzle game involving solving quotations that
- have been encrypted. Runs in EGA or VGA graphics mode
- with or without a mouse, or in text mode. New in
- January 1990. Also now available in a Windows version.
-
- SUPERFLY: An action game using hi-res EGA/VGA graphics. Chase the
- flies and other insects through twenty different rounds.
- Includes three levels of difficulty, hall of fame, shell
- to DOS, etc. See review in "PC Magazine" (10/15/91).
-
- MOUSTOOL: A collection of utilities for Turbo Pascal programmers
- wishing to incorporate mouse input in their programs.
- Sample programs included for both EGA and CGA graphics.
- Used extensively within CIPHER.
-
- SOUNDPAS: A collection of utilities for Turbo Pascal programmers
- to add music and sound effects to their programs.
- Includes units for interrupt and real time sounds.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/Hercules graphics modes. Uses many of the
- utilities from MOUSTOOL.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified.
-
- CALLDOOR: A PCBoard 14.x door that lets users view the system caller
- log. Logs for any node can be viewed in reverse order
- (i.e., most recent caller back) or the logs can be searched
- for any string.
-
- WAITDV: A sysop's utility that allows synchronizing of nightly
- house keeping events on a multinode system. WAITDV was
- written especially for systems running under DESQview: it's
- DV-aware so the active task runs much faster than it would
- if a non-aware wait utility was used.
-
- TOPPERS: A PCBoard 14.x sysop utility that generates a formatted
- list of the board's top users (by number of calls,
- downloads and uploads). The output file has three columns,
- one for each category. Graphics and non-graphics output
- is available.
-
- TOPTALK: A PCBoard 14.x sysop utility that tracks user activity in
- conferences based on number of messages posted. Included
- is a complete record of all user activity plus a bulletin
- file of the top ten most active message posters.
-
- GROUPERS: A PCBoard 14.x game door. Players gamble on the outcome
- of the next card drawn from the deck. The game is set up
- to run as a monthly contest and keeps track of current
- scores, generates a current scores bulletin and an end of
- month final scores bulletin.
-
- - - - - -
-
- Shooting Gallery is copyright (c) 1991 by Nels Anderson. All rights reserved.
-